Welcome to the official ‘About the Low Specs Experience’ section
This section lets the user better understand what the Low Specs Experience is all about. Here, you can read all about how the Low Specs Experience became the project it is today.
The Early Days
The idea of the ‘one software that does it all’ came across in early 2015. This project was previously called ‘Low Specs Patch Client’ and the development started as a personal project that would allow a group of friends to play new games on older hardware. Once the above-mentioned piece of software was finally developed, I decided to share it with the public.
Even though the Low Specs Patch Client was not the best looking or the most stable piece of software one would hope for, it quickly spread out and became at the time the only thing that many of the low-end PC gamers could use in order to make their games run a little bit better.
By the end of 2015, I saw the potential for an all-in-one software solution that would automatically optimize supported games and so the development of the Low Specs Experience started. With my limited programming knowledge and strong dedication to doing something with my free time, I started the development of my first ever serious project.
The development of the Low Specs Experience was done and finished within a month or so and at its launch date – 1st January 2016 – it was able to optimize only five games. Throughout the year 2016, the list of supported games would grow significantly, and word about this new game optimization software spread quickly and the Low Specs Experience achieved its first 100,000 downloads (20,000 unique) within the first month.
By the end of 2016, the Low Specs Experience managed (somehow) to achieve 1,500,000 downloads (100,000 unique in total). It was at that moment that I realized that this is something I would be focusing on for at least a few years.
2017 is the year I started to get more in-depth about programming and it was at that point that I had ported the Low Specs Experience from ‘create software without codding’ type of software to a Visual Basic project. At first, it was hard for me to convert all the easy stuff I was doing with the ‘no codding’ type of development into a whole new environment. This was the year that I got even more interested in codding, and it thankfully lead to another successful year for the Low Specs Experience. By the end of 2017, it logged 5,000,000 downloads (250,000 unique in total), and it became very obvious that there is a market for such software.
The end of 2017 was very busy for me as a sole developer, since I needed to ‘port’ all the old and outdated mechanics to a whole new user-interface. The aim was to quickly design something that would last for at least a year before I decide on the specific path in which the development was going. It didn’t turn out to be very successful. Since I was limited in the programming field, I could not make a ton of old stuff to work as previously anticipated. So I spent the next year, 2018, fixing what was broken with the core design of the software.
The Light at the end of the Tunnel
I, as a developer of the Low Specs Experience, would like to forget the year 2018 completely. Why? The fact that I’ve spent this whole year working on a new version of the software that I would by the end of the year flush down the toilet is really upsetting for me. At first, someone would say – it’s just a year of time – well… no, it’s two years of time lost developing and fixing side-by-side two separate projects, which in the end turned to be a lost cause. It was fully evident that what I was doing would not work out, so in November of the same year, I decided to scrap everything and start from the beginning.
What I achieved within the next two months was remarkable. I’ve managed to learn the fundamentals of the Visual Basic programming language and develop the best and most complete version of my project since the launch date. By the end of the year 2018, the Low Specs Experience served over 15,000,000 downloads (700,000 unique). Yes, this year was successful for the Low Specs Experience in many ways, but not for me personally. All the endless nights I spent re-developing the core components eventually would not start to pay off.
The Rise of the Fallen
While everything felt great, by the time 2019 rolled in – I felt devastated when I finally realized that the project I’ve been developing for three years – would not progress any further due to the limitations of the current code and the primitive mechanics I had previously implemented. In February of 2019, I sat down with myself and decided to take it slowly this year and pinpoint the worst parts of the project in order to fix what can be fixed. This right here is the best decision I’ve ever made. Taking things slowly really put off all the pressure off of my back, and I finally was able to focus on the stuff I was not paying attention to for three years – time management.
The rest of the year would turn out to be the best yet for the Low Specs Experience as a whole, but it still wasn’t in the shape I wanted it to be. Even though I finally managed to create the final design for the user-interface it would continue to use to this day – I still don’t feel like I’ve accomplished that much in the first half of the year. Yes, almost all the bugs and problems were finally ironed out, but there was just something missing. Some of the implementations became frustrating for the users, and the amount of code and files I had to manage would start to drive me nuts.
As a sole developer of such a big project and an unfinished live version of the ‘service’ being used by thousands of people every day, it really is humiliating to hear all the negative feedback. Thankfully, throughout the second half of 2019, I managed to polish and fix all the issues the users were reporting with the current build of this project, and this set a path for what was about to come.
Seeking Higher Things
In December of 2019, I told myself that enough is enough and that I really need to push myself a little bit harder and give this project all the love it requires. The decision to make myself do what I never wanted to do before – stepping outside my comfort zone – is showing me that the only limitation ever of this project was literally just me, myself and I. Nothing else was limiting me from doing exactly what I’ve done in December 2019 and January 2020, but my desire and will to hold onto something that has been falling apart for so long.
We’re almost halfway through January of 2020 and I’ve finally released the best and most stable version of the Low Specs Experience to date. The development has had its ups and downs but in the end – for a struggling project that this was – it feels good that I get to work on such a great project as a living. I am in fact a sole developer of this project, and even Rome wasn’t built in a day. Some things just require patience, and I did not know that up until this point.
It’s finally time for me to sit back, relax and take it easy in 2020. With over 125,000,000 downloads (3,000,000 unique) and with serving roughly 20,000,000,000 optimizations – it is evident that this project is just getting started. I can not wait to see the Low Specs Experience finally grow and get the attention it truly desires. Throughout the development of this project, I’ve made a few lifelong friendships that I’m proud of, and this wouldn’t be possible without the project – Low Specs Experience. Thank you for reading, and thank you for your support.